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This commit is contained in:
@@ -88,6 +88,8 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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const [allSensorsOverlayCircles, setAllSensorsOverlayCircles] = useState<
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{ sensorId: string; left: number; top: number; colorHex: string }[]
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>([])
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// NEW: State for tracking hovered sensor in overlay circles
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const [hoveredSensorId, setHoveredSensorId] = useState<string | null>(null)
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const handlePan = () => setPanActive(!panActive);
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@@ -223,6 +225,82 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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);
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}
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};
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// NEW: Function to handle overlay circle click
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const handleOverlayCircleClick = (sensorId: string) => {
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console.log('[ModelViewer] Overlay circle clicked:', sensorId)
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// Find the mesh for this sensor
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const allMeshes = importedMeshesRef.current || []
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const sensorMeshes = collectSensorMeshes(allMeshes)
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const targetMesh = sensorMeshes.find(m => getSensorIdFromMesh(m) === sensorId)
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if (!targetMesh) {
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console.warn(`[ModelViewer] Mesh not found for sensor: ${sensorId}`)
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return
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}
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const scene = sceneRef.current
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const camera = scene?.activeCamera as ArcRotateCamera
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if (!scene || !camera) return
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// Calculate bounding box of the sensor mesh
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const bbox = (typeof targetMesh.getHierarchyBoundingVectors === 'function')
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? targetMesh.getHierarchyBoundingVectors()
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: {
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min: targetMesh.getBoundingInfo().boundingBox.minimumWorld,
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max: targetMesh.getBoundingInfo().boundingBox.maximumWorld
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}
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const center = bbox.min.add(bbox.max).scale(0.5)
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const size = bbox.max.subtract(bbox.min)
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const maxDimension = Math.max(size.x, size.y, size.z)
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// Calculate optimal camera distance
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const targetRadius = Math.max(camera.lowerRadiusLimit ?? 2, maxDimension * 1.5)
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// Stop any current animations
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scene.stopAnimation(camera)
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// Setup easing
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const ease = new CubicEase()
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ease.setEasingMode(EasingFunction.EASINGMODE_EASEINOUT)
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const frameRate = 60
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const durationMs = 600 // 0.6 seconds for smooth animation
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const totalFrames = Math.round((durationMs / 1000) * frameRate)
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// Animate camera target position
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Animation.CreateAndStartAnimation(
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'camTarget',
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camera,
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'target',
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frameRate,
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totalFrames,
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camera.target.clone(),
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center.clone(),
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Animation.ANIMATIONLOOPMODE_CONSTANT,
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ease
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)
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// Animate camera radius (zoom)
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Animation.CreateAndStartAnimation(
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'camRadius',
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camera,
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'radius',
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frameRate,
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totalFrames,
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camera.radius,
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targetRadius,
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Animation.ANIMATIONLOOPMODE_CONSTANT,
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ease
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)
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// Call callback to display tooltip
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onSensorPick?.(sensorId)
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console.log('[ModelViewer] Camera animation started for sensor:', sensorId)
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}
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useEffect(() => {
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isDisposedRef.current = false
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@@ -343,160 +421,168 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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}, [onError])
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useEffect(() => {
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if (!isInitializedRef.current || isDisposedRef.current) {
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return
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}
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if (!modelPath || modelPath.trim() === '') {
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console.warn('[ModelViewer] No model path provided')
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// Не вызываем onError для пустого пути - это нормальное состояние при инициализации
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setIsLoading(false)
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return
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}
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if (!modelPath || !sceneRef.current || !engineRef.current) return
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const scene = sceneRef.current
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setIsLoading(true)
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setLoadingProgress(0)
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setShowModel(false)
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setModelReady(false)
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const loadModel = async () => {
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if (!sceneRef.current || isDisposedRef.current) {
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return
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}
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const currentModelPath = modelPath;
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console.log('[ModelViewer] Starting model load:', currentModelPath);
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setIsLoading(true)
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setLoadingProgress(0)
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setShowModel(false)
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setModelReady(false)
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setPanActive(false)
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const oldMeshes = sceneRef.current.meshes.slice();
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const activeCameraId = sceneRef.current.activeCamera?.uniqueId;
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console.log('[ModelViewer] Cleaning up old meshes. Total:', oldMeshes.length);
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oldMeshes.forEach(m => {
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if (m.uniqueId !== activeCameraId) {
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m.dispose();
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}
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});
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console.log('[ModelViewer] Loading GLTF model:', currentModelPath)
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// UI элемент загрузчика (есть эффект замедленности)
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const progressInterval = setInterval(() => {
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setLoadingProgress(prev => {
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if (prev >= 90) {
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clearInterval(progressInterval)
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return 90
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}
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return prev + Math.random() * 15
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})
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}, 100)
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try {
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console.log('[ModelViewer] Calling ImportMeshAsync with path:', currentModelPath);
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console.log('[ModelViewer] Starting to load model:', modelPath)
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// Проверим доступность файла через fetch
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try {
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const testResponse = await fetch(currentModelPath, { method: 'HEAD' });
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console.log('[ModelViewer] File availability check:', {
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url: currentModelPath,
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status: testResponse.status,
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statusText: testResponse.statusText,
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ok: testResponse.ok
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});
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} catch (fetchError) {
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console.error('[ModelViewer] File fetch error:', fetchError);
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// UI элемент загрузчика (есть эффект замедленности)
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const progressInterval = setInterval(() => {
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setLoadingProgress(prev => {
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if (prev >= 90) {
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clearInterval(progressInterval)
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return 90
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}
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return prev + Math.random() * 15
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})
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}, 100)
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// Use the correct ImportMeshAsync signature: (url, scene, onProgress)
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const result = await ImportMeshAsync(modelPath, scene, (evt) => {
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if (evt.lengthComputable) {
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const progress = (evt.loaded / evt.total) * 100
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setLoadingProgress(progress)
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console.log('[ModelViewer] Loading progress:', progress)
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}
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})
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clearInterval(progressInterval)
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if (isDisposedRef.current) {
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console.log('[ModelViewer] Component disposed during load')
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return
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}
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const result = await ImportMeshAsync(currentModelPath, sceneRef.current)
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console.log('[ModelViewer] ImportMeshAsync completed successfully');
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console.log('[ModelViewer] Import result:', {
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console.log('[ModelViewer] Model loaded successfully:', {
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meshesCount: result.meshes.length,
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particleSystemsCount: result.particleSystems.length,
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skeletonsCount: result.skeletons.length,
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animationGroupsCount: result.animationGroups.length
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});
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if (isDisposedRef.current || modelPath !== currentModelPath) {
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console.log('[ModelViewer] Model loading aborted - model changed during load')
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clearInterval(progressInterval)
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setIsLoading(false)
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return;
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}
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})
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importedMeshesRef.current = result.meshes
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clearInterval(progressInterval)
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setLoadingProgress(100)
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console.log('[ModelViewer] GLTF Model loaded successfully!', result)
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if (result.meshes.length > 0) {
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const boundingBox = result.meshes[0].getHierarchyBoundingVectors()
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const size = boundingBox.max.subtract(boundingBox.min)
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const maxDimension = Math.max(size.x, size.y, size.z)
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const camera = sceneRef.current!.activeCamera as ArcRotateCamera
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camera.radius = maxDimension * 2
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camera.target = result.meshes[0].position
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importedMeshesRef.current = result.meshes
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setModelReady(true)
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onModelLoaded?.({
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meshes: result.meshes,
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boundingBox: {
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min: boundingBox.min,
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max: boundingBox.max
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}
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min: { x: boundingBox.min.x, y: boundingBox.min.y, z: boundingBox.min.z },
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max: { x: boundingBox.max.x, y: boundingBox.max.y, z: boundingBox.max.z },
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},
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})
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}
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// Плавное появление модели
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setTimeout(() => {
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if (!isDisposedRef.current && modelPath === currentModelPath) {
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setShowModel(true)
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setIsLoading(false)
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} else {
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console.log('Model display aborted - model changed during animation')
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}
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}, 500)
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} else {
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console.warn('No meshes found in model')
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onError?.('В модели не найдена геометрия')
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setIsLoading(false)
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}
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} catch (error) {
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clearInterval(progressInterval)
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if (!isDisposedRef.current && modelPath === currentModelPath) {
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console.error('Error loading GLTF model:', error)
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const errorMessage = error instanceof Error ? error.message : String(error)
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onError?.(`Ошибка загрузки модели: ${errorMessage}`)
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} else {
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console.log('Error occurred but loading was aborted - model changed')
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}
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setLoadingProgress(100)
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setShowModel(true)
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setModelReady(true)
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setIsLoading(false)
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} catch (error) {
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if (isDisposedRef.current) return
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const errorMessage = error instanceof Error ? error.message : 'Неизвестная ошибка'
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console.error('[ModelViewer] Error loading model:', errorMessage)
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const message = `Ошибка при загрузке модели: ${errorMessage}`
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onError?.(message)
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setIsLoading(false)
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setModelReady(false)
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}
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}
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// Загрузка модлеи начинается после появления спиннера
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requestIdleCallback(() => loadModel(), { timeout: 50 })
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}, [modelPath, onError, onModelLoaded])
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loadModel()
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}, [modelPath, onModelLoaded, onError])
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useEffect(() => {
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if (!sceneRef.current || isDisposedRef.current || !modelReady) return
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useEffect(() => {
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if (!highlightAllSensors || focusSensorId || !modelReady) {
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setAllSensorsOverlayCircles([])
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return
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}
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if (highlightAllSensors) {
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const allMeshes = importedMeshesRef.current || []
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const sensorMeshes = collectSensorMeshes(allMeshes)
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applyHighlightToMeshes(
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highlightLayerRef.current,
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highlightedMeshesRef,
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sensorMeshes,
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mesh => {
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const sid = getSensorIdFromMesh(mesh)
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const status = sid ? sensorStatusMap?.[sid] : undefined
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return statusToColor3(status ?? null)
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},
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)
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const scene = sceneRef.current
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const engine = engineRef.current
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if (!scene || !engine) {
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setAllSensorsOverlayCircles([])
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return
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}
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const allMeshes = importedMeshesRef.current || []
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const sensorMeshes = collectSensorMeshes(allMeshes)
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if (sensorMeshes.length === 0) {
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setAllSensorsOverlayCircles([])
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return
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}
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const engineTyped = engine as Engine
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const updateCircles = () => {
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const circles = computeSensorOverlayCircles({
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scene,
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engine: engineTyped,
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meshes: sensorMeshes,
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sensorStatusMap,
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})
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setAllSensorsOverlayCircles(circles)
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}
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updateCircles()
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const observer = scene.onBeforeRenderObservable.add(updateCircles)
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return () => {
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scene.onBeforeRenderObservable.remove(observer)
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setAllSensorsOverlayCircles([])
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}
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}, [highlightAllSensors, focusSensorId, modelReady, sensorStatusMap])
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useEffect(() => {
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if (!highlightAllSensors || focusSensorId || !modelReady) {
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return
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}
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const scene = sceneRef.current
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if (!scene) return
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const allMeshes = importedMeshesRef.current || []
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if (allMeshes.length === 0) {
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return
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}
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const sensorMeshes = collectSensorMeshes(allMeshes)
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console.log('[ModelViewer] Total meshes in model:', allMeshes.length)
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console.log('[ModelViewer] Sensor meshes found:', sensorMeshes.length)
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// Log first 5 sensor IDs found in meshes
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const sensorIds = sensorMeshes.map(m => getSensorIdFromMesh(m)).filter(Boolean).slice(0, 5)
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console.log('[ModelViewer] Sample sensor IDs from meshes:', sensorIds)
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if (sensorMeshes.length === 0) {
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console.warn('[ModelViewer] No sensor meshes found in 3D model!')
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return
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}
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applyHighlightToMeshes(
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highlightLayerRef.current,
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highlightedMeshesRef,
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sensorMeshes,
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mesh => {
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const sid = getSensorIdFromMesh(mesh)
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const status = sid ? sensorStatusMap?.[sid] : undefined
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return statusToColor3(status ?? null)
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},
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)
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}, [highlightAllSensors, focusSensorId, modelReady, sensorStatusMap])
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useEffect(() => {
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if (!focusSensorId || !modelReady) {
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for (const m of highlightedMeshesRef.current) { m.renderingGroupId = 0 }
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highlightedMeshesRef.current = []
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highlightLayerRef.current?.removeAllMeshes()
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chosenMeshRef.current = null
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setOverlayPos(null)
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setOverlayData(null)
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@@ -528,12 +614,14 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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}
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const sensorMeshes = collectSensorMeshes(allMeshes)
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const allSensorIds = sensorMeshes.map(m => getSensorIdFromMesh(m))
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const chosen = sensorMeshes.find(m => getSensorIdFromMesh(m) === sensorId)
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console.log('[ModelViewer] Sensor focus', {
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requested: sensorId,
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totalImportedMeshes: allMeshes.length,
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totalSensorMeshes: sensorMeshes.length,
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allSensorIds: allSensorIds,
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chosen: chosen ? { id: chosen.id, name: chosen.name, uniqueId: chosen.uniqueId, parent: chosen.parent?.name } : null,
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source: 'result.meshes',
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})
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@@ -593,7 +681,6 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [focusSensorId, modelReady, highlightAllSensors])
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// Включение выбора на основе взаимодействия с моделью только при готовности модели и включении выбора сенсоров
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useEffect(() => {
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const scene = sceneRef.current
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if (!scene || !modelReady || !isSensorSelectionEnabled) return
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@@ -621,7 +708,6 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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}
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}, [modelReady, isSensorSelectionEnabled, onSensorPick])
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// Расчет позиции оверлея
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const computeOverlayPosition = React.useCallback((mesh: AbstractMesh | null) => {
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if (!sceneRef.current || !mesh) return null
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const scene = sceneRef.current
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@@ -644,49 +730,12 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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}
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}, [])
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// Позиция оверлея изначально
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useEffect(() => {
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if (!chosenMeshRef.current || !overlayData) return
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const pos = computeOverlayPosition(chosenMeshRef.current)
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setOverlayPos(pos)
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}, [overlayData, computeOverlayPosition])
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useEffect(() => {
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const scene = sceneRef.current
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const engine = engineRef.current
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if (!scene || !engine || !modelReady) {
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setAllSensorsOverlayCircles([])
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return
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}
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if (!highlightAllSensors || focusSensorId || !sensorStatusMap) {
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setAllSensorsOverlayCircles([])
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return
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}
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const allMeshes = importedMeshesRef.current || []
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const sensorMeshes = collectSensorMeshes(allMeshes)
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if (sensorMeshes.length === 0) {
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setAllSensorsOverlayCircles([])
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return
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}
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const engineTyped = engine as Engine
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const updateCircles = () => {
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const circles = computeSensorOverlayCircles({
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scene,
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engine: engineTyped,
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meshes: sensorMeshes,
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sensorStatusMap,
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})
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setAllSensorsOverlayCircles(circles)
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}
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updateCircles()
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const observer = scene.onBeforeRenderObservable.add(updateCircles)
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return () => {
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scene.onBeforeRenderObservable.remove(observer)
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setAllSensorsOverlayCircles([])
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}
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}, [highlightAllSensors, focusSensorId, modelReady, sensorStatusMap])
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// Позиция оверлея при движущейся камере
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useEffect(() => {
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if (!sceneRef.current || !chosenMeshRef.current || !overlayData) return
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const scene = sceneRef.current
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||||
@@ -767,13 +816,19 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
|
||||
/>
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||||
</>
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)}
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{/* UPDATED: Interactive overlay circles with hover effects */}
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||||
{allSensorsOverlayCircles.map(circle => {
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const size = 36
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const radius = size / 2
|
||||
const fill = hexWithAlpha(circle.colorHex, 0.2)
|
||||
const isHovered = hoveredSensorId === circle.sensorId
|
||||
|
||||
return (
|
||||
<div
|
||||
key={`${circle.sensorId}-${Math.round(circle.left)}-${Math.round(circle.top)}`}
|
||||
onClick={() => handleOverlayCircleClick(circle.sensorId)}
|
||||
onMouseEnter={() => setHoveredSensorId(circle.sensorId)}
|
||||
onMouseLeave={() => setHoveredSensorId(null)}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: circle.left - radius,
|
||||
@@ -783,8 +838,16 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
|
||||
borderRadius: '9999px',
|
||||
border: `2px solid ${circle.colorHex}`,
|
||||
backgroundColor: fill,
|
||||
pointerEvents: 'none',
|
||||
pointerEvents: 'auto',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s cubic-bezier(0.34, 1.56, 0.64, 1)',
|
||||
transform: isHovered ? 'scale(1.4)' : 'scale(1)',
|
||||
boxShadow: isHovered
|
||||
? `0 0 25px ${circle.colorHex}, inset 0 0 10px ${circle.colorHex}`
|
||||
: `0 0 8px ${circle.colorHex}`,
|
||||
zIndex: isHovered ? 50 : 10,
|
||||
}}
|
||||
title={`Датчик: ${circle.sensorId}`}
|
||||
/>
|
||||
)
|
||||
})}
|
||||
|
||||
Reference in New Issue
Block a user