3d tooltip
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@@ -17,18 +17,20 @@ import {
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InstancedMesh,
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Animation,
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CubicEase,
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EasingFunction,
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Matrix,
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Viewport,
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EasingFunction,
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ImportMeshAsync,
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PointerEventTypes,
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PointerInfo,
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} from '@babylonjs/core'
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import '@babylonjs/loaders'
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import SceneToolbar from './SceneToolbar';
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import LoadingSpinner from '../ui/LoadingSpinner'
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export interface ModelViewerProps {
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modelPath: string
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onSelectModel: (path: string) => void;
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onModelLoaded?: (modelData: {
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meshes: AbstractMesh[]
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boundingBox: {
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@@ -43,6 +45,7 @@ export interface ModelViewerProps {
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const ModelViewer: React.FC<ModelViewerProps> = ({
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modelPath,
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onSelectModel,
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onModelLoaded,
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onError,
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focusSensorId,
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@@ -62,6 +65,142 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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const [overlayPos, setOverlayPos] = useState<{ left: number; top: number } | null>(null)
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const [overlayData, setOverlayData] = useState<{ name?: string; sensorId?: string } | null>(null)
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const [modelReady, setModelReady] = useState(false)
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const [panActive, setPanActive] = useState(false);
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const handlePan = () => setPanActive(!panActive);
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useEffect(() => {
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const scene = sceneRef.current;
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const camera = scene?.activeCamera as ArcRotateCamera;
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const canvas = canvasRef.current;
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if (!scene || !camera || !canvas) {
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return;
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}
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let observer: any = null;
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if (panActive) {
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camera.detachControl();
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observer = scene.onPointerObservable.add((pointerInfo: PointerInfo) => {
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const evt = pointerInfo.event;
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if (evt.buttons === 1) {
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camera.inertialPanningX -= evt.movementX / camera.panningSensibility;
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camera.inertialPanningY += evt.movementY / camera.panningSensibility;
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}
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else if (evt.buttons === 2) {
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camera.inertialAlphaOffset -= evt.movementX / camera.angularSensibilityX;
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camera.inertialBetaOffset -= evt.movementY / camera.angularSensibilityY;
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}
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}, PointerEventTypes.POINTERMOVE);
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} else {
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camera.detachControl();
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camera.attachControl(canvas, true);
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}
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return () => {
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if (observer) {
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scene.onPointerObservable.remove(observer);
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}
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if (!camera.isDisposed() && !camera.inputs.attachedToElement) {
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camera.attachControl(canvas, true);
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}
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};
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}, [panActive, sceneRef, canvasRef]);
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const handleZoomIn = () => {
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const camera = sceneRef.current?.activeCamera as ArcRotateCamera
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if (camera) {
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sceneRef.current?.stopAnimation(camera)
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const ease = new CubicEase()
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ease.setEasingMode(EasingFunction.EASINGMODE_EASEOUT)
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const frameRate = 60
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const durationMs = 300
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const totalFrames = Math.round((durationMs / 1000) * frameRate)
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const currentRadius = camera.radius
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const targetRadius = Math.max(camera.lowerRadiusLimit ?? 0.1, currentRadius * 0.8)
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Animation.CreateAndStartAnimation(
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'zoomIn',
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camera,
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'radius',
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frameRate,
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totalFrames,
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currentRadius,
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targetRadius,
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Animation.ANIMATIONLOOPMODE_CONSTANT,
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ease
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)
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}
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}
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const handleZoomOut = () => {
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const camera = sceneRef.current?.activeCamera as ArcRotateCamera
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if (camera) {
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sceneRef.current?.stopAnimation(camera)
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const ease = new CubicEase()
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ease.setEasingMode(EasingFunction.EASINGMODE_EASEOUT)
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const frameRate = 60
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const durationMs = 300
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const totalFrames = Math.round((durationMs / 1000) * frameRate)
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const currentRadius = camera.radius
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const targetRadius = Math.min(camera.upperRadiusLimit ?? Infinity, currentRadius * 1.2)
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Animation.CreateAndStartAnimation(
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'zoomOut',
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camera,
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'radius',
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frameRate,
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totalFrames,
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currentRadius,
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targetRadius,
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Animation.ANIMATIONLOOPMODE_CONSTANT,
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ease
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)
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}
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}
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const handleTopView = () => {
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const camera = sceneRef.current?.activeCamera as ArcRotateCamera;
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if (camera) {
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sceneRef.current?.stopAnimation(camera);
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const ease = new CubicEase();
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ease.setEasingMode(EasingFunction.EASINGMODE_EASEOUT);
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const frameRate = 60;
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const durationMs = 500;
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const totalFrames = Math.round((durationMs / 1000) * frameRate);
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Animation.CreateAndStartAnimation(
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'topViewAlpha',
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camera,
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'alpha',
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frameRate,
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totalFrames,
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camera.alpha,
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Math.PI / 2,
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Animation.ANIMATIONLOOPMODE_CONSTANT,
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ease
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);
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Animation.CreateAndStartAnimation(
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'topViewBeta',
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camera,
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'beta',
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frameRate,
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totalFrames,
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camera.beta,
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0,
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Animation.ANIMATIONLOOPMODE_CONSTANT,
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ease
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);
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}
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};
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useEffect(() => {
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@@ -165,6 +304,7 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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setLoadingProgress(0)
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setShowModel(false)
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setModelReady(false)
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setPanActive(false)
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const oldMeshes = sceneRef.current.meshes.slice();
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const activeCameraId = sceneRef.current.activeCamera?.uniqueId;
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@@ -263,8 +403,7 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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setIsLoading(false)
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}
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} catch (error) {
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clearInterval(progressInterval)
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// Only report error if this loading is still relevant
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clearInterval(progressInterval)
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if (!isDisposedRef.current && modelPath === currentModelPath) {
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console.error('Error loading GLTF model:', error)
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const errorMessage = error instanceof Error ? error.message : String(error)
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@@ -409,34 +548,6 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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}
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}, [focusSensorId, modelReady])
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useEffect(() => {
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const scene = sceneRef.current
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if (!scene || isDisposedRef.current) return
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const observer = scene.onAfterRenderObservable.add(() => {
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const chosen = chosenMeshRef.current
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if (!chosen) return
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try {
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const engine = scene.getEngine()
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const cam = scene.activeCamera
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if (!cam) return
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const center = chosen.getBoundingInfo().boundingBox.centerWorld
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const world = Matrix.IdentityReadOnly
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const transform = scene.getTransformMatrix()
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const viewport = new Viewport(0, 0, engine.getRenderWidth(), engine.getRenderHeight())
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const projected = Vector3.Project(center, world, transform, viewport)
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setOverlayPos({ left: projected.x, top: projected.y })
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} catch (error) {
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console.warn('[ModelViewer] Error updating overlay position:', error)
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setOverlayPos(null)
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}
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})
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return () => {
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scene.onAfterRenderObservable.remove(observer)
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}
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}, [])
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return (
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<div className="w-full h-screen relative bg-gray-900 overflow-hidden">
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{!modelPath ? (
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@@ -482,6 +593,14 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
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</div>
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</div>
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)}
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<SceneToolbar
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onZoomIn={handleZoomIn}
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onZoomOut={handleZoomOut}
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onTopView={handleTopView}
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onPan={handlePan}
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onSelectModel={onSelectModel}
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panActive={panActive}
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/>
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</>
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)}
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{renderOverlay
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