3d tooltip

This commit is contained in:
iv_vuytsik
2025-12-05 00:17:21 +03:00
parent 2456f21929
commit 60e8ef921d
18 changed files with 382 additions and 50 deletions

View File

@@ -17,18 +17,20 @@ import {
InstancedMesh,
Animation,
CubicEase,
EasingFunction,
Matrix,
Viewport,
EasingFunction,
ImportMeshAsync,
PointerEventTypes,
PointerInfo,
} from '@babylonjs/core'
import '@babylonjs/loaders'
import SceneToolbar from './SceneToolbar';
import LoadingSpinner from '../ui/LoadingSpinner'
export interface ModelViewerProps {
modelPath: string
onSelectModel: (path: string) => void;
onModelLoaded?: (modelData: {
meshes: AbstractMesh[]
boundingBox: {
@@ -43,6 +45,7 @@ export interface ModelViewerProps {
const ModelViewer: React.FC<ModelViewerProps> = ({
modelPath,
onSelectModel,
onModelLoaded,
onError,
focusSensorId,
@@ -62,6 +65,142 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
const [overlayPos, setOverlayPos] = useState<{ left: number; top: number } | null>(null)
const [overlayData, setOverlayData] = useState<{ name?: string; sensorId?: string } | null>(null)
const [modelReady, setModelReady] = useState(false)
const [panActive, setPanActive] = useState(false);
const handlePan = () => setPanActive(!panActive);
useEffect(() => {
const scene = sceneRef.current;
const camera = scene?.activeCamera as ArcRotateCamera;
const canvas = canvasRef.current;
if (!scene || !camera || !canvas) {
return;
}
let observer: any = null;
if (panActive) {
camera.detachControl();
observer = scene.onPointerObservable.add((pointerInfo: PointerInfo) => {
const evt = pointerInfo.event;
if (evt.buttons === 1) {
camera.inertialPanningX -= evt.movementX / camera.panningSensibility;
camera.inertialPanningY += evt.movementY / camera.panningSensibility;
}
else if (evt.buttons === 2) {
camera.inertialAlphaOffset -= evt.movementX / camera.angularSensibilityX;
camera.inertialBetaOffset -= evt.movementY / camera.angularSensibilityY;
}
}, PointerEventTypes.POINTERMOVE);
} else {
camera.detachControl();
camera.attachControl(canvas, true);
}
return () => {
if (observer) {
scene.onPointerObservable.remove(observer);
}
if (!camera.isDisposed() && !camera.inputs.attachedToElement) {
camera.attachControl(canvas, true);
}
};
}, [panActive, sceneRef, canvasRef]);
const handleZoomIn = () => {
const camera = sceneRef.current?.activeCamera as ArcRotateCamera
if (camera) {
sceneRef.current?.stopAnimation(camera)
const ease = new CubicEase()
ease.setEasingMode(EasingFunction.EASINGMODE_EASEOUT)
const frameRate = 60
const durationMs = 300
const totalFrames = Math.round((durationMs / 1000) * frameRate)
const currentRadius = camera.radius
const targetRadius = Math.max(camera.lowerRadiusLimit ?? 0.1, currentRadius * 0.8)
Animation.CreateAndStartAnimation(
'zoomIn',
camera,
'radius',
frameRate,
totalFrames,
currentRadius,
targetRadius,
Animation.ANIMATIONLOOPMODE_CONSTANT,
ease
)
}
}
const handleZoomOut = () => {
const camera = sceneRef.current?.activeCamera as ArcRotateCamera
if (camera) {
sceneRef.current?.stopAnimation(camera)
const ease = new CubicEase()
ease.setEasingMode(EasingFunction.EASINGMODE_EASEOUT)
const frameRate = 60
const durationMs = 300
const totalFrames = Math.round((durationMs / 1000) * frameRate)
const currentRadius = camera.radius
const targetRadius = Math.min(camera.upperRadiusLimit ?? Infinity, currentRadius * 1.2)
Animation.CreateAndStartAnimation(
'zoomOut',
camera,
'radius',
frameRate,
totalFrames,
currentRadius,
targetRadius,
Animation.ANIMATIONLOOPMODE_CONSTANT,
ease
)
}
}
const handleTopView = () => {
const camera = sceneRef.current?.activeCamera as ArcRotateCamera;
if (camera) {
sceneRef.current?.stopAnimation(camera);
const ease = new CubicEase();
ease.setEasingMode(EasingFunction.EASINGMODE_EASEOUT);
const frameRate = 60;
const durationMs = 500;
const totalFrames = Math.round((durationMs / 1000) * frameRate);
Animation.CreateAndStartAnimation(
'topViewAlpha',
camera,
'alpha',
frameRate,
totalFrames,
camera.alpha,
Math.PI / 2,
Animation.ANIMATIONLOOPMODE_CONSTANT,
ease
);
Animation.CreateAndStartAnimation(
'topViewBeta',
camera,
'beta',
frameRate,
totalFrames,
camera.beta,
0,
Animation.ANIMATIONLOOPMODE_CONSTANT,
ease
);
}
};
useEffect(() => {
@@ -165,6 +304,7 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
setLoadingProgress(0)
setShowModel(false)
setModelReady(false)
setPanActive(false)
const oldMeshes = sceneRef.current.meshes.slice();
const activeCameraId = sceneRef.current.activeCamera?.uniqueId;
@@ -263,8 +403,7 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
setIsLoading(false)
}
} catch (error) {
clearInterval(progressInterval)
// Only report error if this loading is still relevant
clearInterval(progressInterval)
if (!isDisposedRef.current && modelPath === currentModelPath) {
console.error('Error loading GLTF model:', error)
const errorMessage = error instanceof Error ? error.message : String(error)
@@ -409,34 +548,6 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
}
}, [focusSensorId, modelReady])
useEffect(() => {
const scene = sceneRef.current
if (!scene || isDisposedRef.current) return
const observer = scene.onAfterRenderObservable.add(() => {
const chosen = chosenMeshRef.current
if (!chosen) return
try {
const engine = scene.getEngine()
const cam = scene.activeCamera
if (!cam) return
const center = chosen.getBoundingInfo().boundingBox.centerWorld
const world = Matrix.IdentityReadOnly
const transform = scene.getTransformMatrix()
const viewport = new Viewport(0, 0, engine.getRenderWidth(), engine.getRenderHeight())
const projected = Vector3.Project(center, world, transform, viewport)
setOverlayPos({ left: projected.x, top: projected.y })
} catch (error) {
console.warn('[ModelViewer] Error updating overlay position:', error)
setOverlayPos(null)
}
})
return () => {
scene.onAfterRenderObservable.remove(observer)
}
}, [])
return (
<div className="w-full h-screen relative bg-gray-900 overflow-hidden">
{!modelPath ? (
@@ -482,6 +593,14 @@ const ModelViewer: React.FC<ModelViewerProps> = ({
</div>
</div>
)}
<SceneToolbar
onZoomIn={handleZoomIn}
onZoomOut={handleZoomOut}
onTopView={handleTopView}
onPan={handlePan}
onSelectModel={onSelectModel}
panActive={panActive}
/>
</>
)}
{renderOverlay